Prior to his work with Visceral, Amos also handled The Sims franchise at EA Maxis, developing the series for consoles. Amos will be relocating to Crystal Dynamics' Redwood-based studio, but we've heard he's got to make it all the way through The Angel of Darkness before he can start work. That's something we wouldn't wish on anyone.
Scott Amos leaves Visceral for Crystal Dynamics, will help develop new IP originally appeared on Joystiq on Tue, 29 Mar 2011 20:25:00 EST. Please see our terms for use of feeds.
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