Wednesday, December 22, 2010

Feature: Shattering does a world of good: Ars reviews WoW: Cataclysm

World of Warcraft's newest expansion, Cataclysm, dropped on December 7, and brought a slew of big changes with it. The entirety of the continents in the original game have been altered significantly, creating a completely new leveling experience for players' first many hours (or days) with the game. There are two new races, new starting zones, and there is now more content on the other end of the game as well: new zones let players level to 85, then enter a bunch of new dungeons and raid instances. In the following pages, we'll take a look at parts of the new level 1-60 experience, some of the new high-level zones and instances, and the worgen race to see whether Cataclysm has whipped World of Warcraft into the fresh, engaging shape that current players are looking for and if it can lure new players in.

Before we get into all of the changes that the game has undergone, it's worth doing a rundown of what the 1-60 leveling experience in Azeroth used to be. While the original version of the game was considered a revolution in the MMO genre for diminishing the worst aspects of the grind, it was still pretty bad for players accustomed to more forgiving games. Quests were rarely interesting and usually unimportant; drop rates for quest items were low, graveyard runs were long, and players spent almost as much time traveling between quests as doing the quests themselves.

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