As much as I like games from Obsidian Entertainment, they have enough of a reputation that I usually have to give a caveat when discussing them. "Knights of the Old Republic 2 is great, but incomplete." "Fallout: New Vegas is great, but buggy." "Alpha Protocol is snazzy, but janky." But even after just a short play-session of Dungeon Siege 3's opening, I think that it might end up being the title that could finally be caveat-free. One consistent issue that comes up a lot when looking at Obsidian's games is that, since the company tends to use other developers' tools and intellectual property, you run into a lot of technical glitches and quirks. Sure, they do their best, and it's always good to build on an existing foundation, but weird bugs manage to show up anyway. For Alpha Protocol, the problem went a little deeper; that aspects of the fundamental gameplay were, at times, either counterintuitive or simply broken. These issues lead to a lot of salt grains being taken when someone talks about their next game being better.
Sunday, January 30, 2011
Dungeon Siege 3 Might Be The Game That Boosts Obsidian's Reputation
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