Oddworld.com has a detailed interview with Garrett, who explains how playing Abe's Exoddus by sound is even possible, describing the set number of footsteps Abe has on screen, the trial and error process of finding game elements that don't have audio cues and all the sound design decisions that assist his gameplay. Check out the video after the break where Garrett explains what he sees while playing through his mind's eye.
Continue reading Abe's Exoddus completed without benefit of sight
Abe's Exoddus completed without benefit of sight originally appeared on Joystiq on Tue, 22 Feb 2011 00:15:00 EST. Please see our terms for use of feeds.
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